Network Latency vs TPS Lag
High ping (latency) is caused by physical distance and slow ISP routing. Low TPS (ticks per second) is caused by CPU bottlenecks. Both cause distinct types of in-game delay.
Understanding server ping, Server List Ping (SLP) protocols, and connectivity optimization.
High ping (latency) is caused by physical distance and slow ISP routing. Low TPS (ticks per second) is caused by CPU bottlenecks. Both cause distinct types of in-game delay.
DNS SRV records allow players to connect via clean domains like play.yourserver.net without typing numerical ports like :25565.
Ensure enable-status=true in your server.properties file. If disabled, external tools and multiplayer server lists cannot display your MOTD or player counts.
Uses TCP Port 25565 by default. Status queries use Minecraft SLP protocol handshakes returning JSON metadata and base64 favicon PNG images.
Uses UDP Port 19132 (IPv4) or 19133 (IPv6) by default. Status queries use the RakNet Unconnected Ping protocol to exchange gamemode and player data.
Our backend connects directly to the target server IP and port using standard Minecraft Server List Ping (SLP) protocol, fetching live handshake packets containing online status, MOTD, player count, and favicon.
Check that enable-status=true in server.properties, confirm your server firewall permits incoming TCP connections on your port (usually 25565), and ensure your DDNS or domain DNS records have propagated.
Yes! Toggle to "Bedrock / MCPE" above to query Bedrock Edition and GeyserMC crossplay servers using native UDP RakNet ping.
Click the "Copy" button under the Markdown or BBCode badges in the right column of the results card to paste live status badges on SpigotMC, PlanetMinecraft, or your GitHub README.